
I build immersive technology experiences.
My work lives at the intersection of arts and technology, combining creative and technical elements to craft intuitive interactions with compelling narrative.
I am a Product Manager at Pear Therapeutics, creating a gamified digital therapeutic for addiction. Previously, I was a Senior Designer and product owner at Anki, leading design for voice and cloud-integrated features on our newest IoT home robot, Vector. There, I helped create Cozmo, the entertainment robot who was the #1 best-selling premium toy of 2017. His engaging character and impressive AI has met over 2 million faces. Before creating robots, I designed gameplay features and ran live operations for mobile games, including The Sims Mobile (estimated 20 million installs in first 2 months post-launch), Tap Paradise Cove (top-20 grossing 3 years), and War Dragons (top-50 grossing 3 years), as well as contributed to SimCity Build-It and Episode. I started my career in the theatre and film worlds and continue to write plays, often with some kind of tech crossover.
My work lives at the intersection of arts and technology, combining creative and technical elements to craft intuitive interactions with compelling narrative.
I am a Product Manager at Pear Therapeutics, creating a gamified digital therapeutic for addiction. Previously, I was a Senior Designer and product owner at Anki, leading design for voice and cloud-integrated features on our newest IoT home robot, Vector. There, I helped create Cozmo, the entertainment robot who was the #1 best-selling premium toy of 2017. His engaging character and impressive AI has met over 2 million faces. Before creating robots, I designed gameplay features and ran live operations for mobile games, including The Sims Mobile (estimated 20 million installs in first 2 months post-launch), Tap Paradise Cove (top-20 grossing 3 years), and War Dragons (top-50 grossing 3 years), as well as contributed to SimCity Build-It and Episode. I started my career in the theatre and film worlds and continue to write plays, often with some kind of tech crossover.
GDC 2017, "Unpopular Opinion: All Narrative is Linear"
Speaking
- Bay Area Women in Games. “Cozmo Code Lab: Empowering Learning Through Creative Expression”. San Francisco, 2018.
- Game Developer’s Conference. “Unpopular Opinion: All Narrative Is Linear.” San Francisco, 2017.
- Carnegie Mellon University Robotics Institute. “Bringing Cozmo to Life: Designing Robots with Personality”. Pittsburgh, 2017.
- PixelArts Games Academy. “Bringing Cozmo to Life: Designing Robots with Personality”. Pakistan (via Video Conference), 2017.
- Girl Geek Dinner. “Conversations Worth Having: Communicating on Multidisciplinary Teams”. San Francisco, 2015.
- Pocket Gems University. “StoryMath: a Solution for Storytelling.” San Francisco, 2013.
- Guest Educator and Mentor for California Academy of Sciences, Girls Who Code, Maven Queer Tech Camps, Idyllwild Arts Academy, Bethlehem Haven Women’s Shelter.